Friday, 31 December 2010
Friday, 24 December 2010
Thursday, 16 December 2010
Wednesday, 15 December 2010
Tuesday, 14 December 2010
Text Maya
So, been doing some experiments, been messing with .tga as textures with bump maps, pretty much everything you could do with nuke I guess. Gonna try some particle stuff in houdini now.
like how it looks like the text is actually lighting the scene. could only really do that in 3D
in case you cant see it the text is just black, it looked better in the render view
text grabs too much attention
looks vaguely painterly but makes the background very flat
favourite so far.
Was trying to see if you could project a bump map, but havn't found anything so far
like how it looks like the text is actually lighting the scene. could only really do that in 3D
in case you cant see it the text is just black, it looked better in the render view
text grabs too much attention
looks vaguely painterly but makes the background very flat
favourite so far.
Was trying to see if you could project a bump map, but havn't found anything so far
Monday, 13 December 2010
Thursday, 9 December 2010
Saturday, 4 December 2010
Monday, 29 November 2010
woods-mapping.
http://www.artmeetsearth.org/landmaps.html
might be a good idea to make the forest based on a real place.
such as this.
might be a good idea to make the forest based on a real place.
such as this.
Monday, 22 November 2010
Friday, 19 November 2010
Tuesday, 16 November 2010
transitions
the idea of anti-gravity slow mo exploding transitions is really cool and cinematic, but it is very inception. so in the same vein i want to think about the environment collapsing downwards, like breaking into a black hole, turning 2d and collapsing.
here is a very very quick mock up of using cloth to make the environment fade, which can also be blurred and smudged in the same way.
here is a very very quick mock up of using cloth to make the environment fade, which can also be blurred and smudged in the same way.
Monday, 15 November 2010
Thursday, 4 November 2010
Sunday, 31 October 2010
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