Tuesday, 14 December 2010

Text Maya

So, been doing some experiments, been messing with .tga as textures with bump maps, pretty much everything you could do with nuke I guess. Gonna try some particle stuff in houdini now.






like how it looks like the text is actually lighting the scene. could only really do that in 3D










in case you cant see it the text is just black, it looked better in the render view










text grabs too much attention









looks vaguely painterly but makes the background very flat












favourite so far.







Was trying to see if you could project a bump map, but havn't found anything so far