Saturday 30 April 2011
Thursday 21 April 2011
lighting trees
top no transparency on leaves.
bottom with transparency.
both with leaves cut out to allow light through in patches.
thoughts?
Tuesday 5 April 2011
Backup :~
int $i;
// the starting TreeType1Proxy
int $treeNum = 103;
for($i=1; $i<=1035; ++$i)
{
// create a new locator and point constraint it to a PlaceholderTree.
spaceLocator -p 0 0 0;
eval("select -r PlaceholderTree" + $i);
eval select -add locator1;
doCreatePointConstraintArgList 1 { "0","0","0","0","0","0","0","1","","1" };
pointConstraint -offset 0 0 0 -weight 1;
// get the x, y, z coords for the locator. Set these to proxyTx, proxyTy and proxyTz variables.
float $proxyTx = eval("getAttr locator1.tx");
float $proxyTy = eval("getAttr locator1.ty");
float $proxyTz = eval("getAttr locator1.tz");
// generate a "random" number for use as the y axis rotation for the new tree
float $randomRot = rand(0 - 360);
// duplicate the last tree
eval("duplicate TreeType1Proxy__" + $treeNum);
// increment treeNum to the duplicated tree
++$treeNum;
// select the new tree and then move this to the position of the locator and rotate the in the y axis
eval("select TreeType1Proxy__" + $treeNum);
move $proxyTx $proxyTy $proxyTz;
rotate -p 0 $randomRot 0;
// delete the locator
delete locator1;
}
int $a;
int $i = 1;
for($a=1; $a<=21; ++$a)
{
select -r EnvGroundTarget EnvGroundFlat ;
blendShape -frontOfChain;
int $j;
eval("select -r PlaceholderTree" + $i);
++$i;
for($j=1; $j<=49; ++$j)
{
eval("select -tgl PlaceholderTree" + $i);
++$i;
}
select -tgl EnvGroundFlat;
CreateWrap;
setAttr "blendShape1.EnvGroundTarget" 1;
DeleteHistory;
setAttr "blendShape1.EnvGroundTarget" 0;
DeleteAllHistory;
file -force -save -options "v=0";
}
quit()
// the starting TreeType1Proxy
int $treeNum = 103;
for($i=1; $i<=1035; ++$i)
{
// create a new locator and point constraint it to a PlaceholderTree.
spaceLocator -p 0 0 0;
eval("select -r PlaceholderTree" + $i);
eval select -add locator1;
doCreatePointConstraintArgList 1 { "0","0","0","0","0","0","0","1","","1" };
pointConstraint -offset 0 0 0 -weight 1;
// get the x, y, z coords for the locator. Set these to proxyTx, proxyTy and proxyTz variables.
float $proxyTx = eval("getAttr locator1.tx");
float $proxyTy = eval("getAttr locator1.ty");
float $proxyTz = eval("getAttr locator1.tz");
// generate a "random" number for use as the y axis rotation for the new tree
float $randomRot = rand(0 - 360);
// duplicate the last tree
eval("duplicate TreeType1Proxy__" + $treeNum);
// increment treeNum to the duplicated tree
++$treeNum;
// select the new tree and then move this to the position of the locator and rotate the in the y axis
eval("select TreeType1Proxy__" + $treeNum);
move $proxyTx $proxyTy $proxyTz;
rotate -p 0 $randomRot 0;
// delete the locator
delete locator1;
}
int $a;
int $i = 1;
for($a=1; $a<=21; ++$a)
{
select -r EnvGroundTarget EnvGroundFlat ;
blendShape -frontOfChain;
int $j;
eval("select -r PlaceholderTree" + $i);
++$i;
for($j=1; $j<=49; ++$j)
{
eval("select -tgl PlaceholderTree" + $i);
++$i;
}
select -tgl EnvGroundFlat;
CreateWrap;
setAttr "blendShape1.EnvGroundTarget" 1;
DeleteHistory;
setAttr "blendShape1.EnvGroundTarget" 0;
DeleteAllHistory;
file -force -save -options "v=0";
}
quit()
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