Ok cats, the rig is (hopefully?) complete and is now ready to start animating with. However because there will invariably be problems withe the weights that will need to be adjusted, we are going to use a system of referencing the rig within the animation scenes so that I can continue working on it - and then my changes will be updated into the animation. To do this is very simple.
- Open the scene into which you want to animate, complete with all the files you are going to need except the rig.
- Click File > Create Reference
Select the rig file and reference it into the scene.
- Do your business.
When an updated rig is available you can update the rig you have been working on by clicking
- File > Reference Editor
Select the object you want to update, click the "reference" menu at the top and then click Replace Reference.
BOOM. You win. The rig should be updated and your animation should remain unchanged - though I recommend before/after saving to make sure.
Coolio.
XX
Thursday, 24 February 2011
Wednesday, 23 February 2011
Tuesday, 22 February 2011
font- houdini to maya
Exporting:
when exporting you have to modify to frame range and choose the appropriate frame range.
managing more than one font file in maya:
you have to rename each fbx file and font geometry once it is imported.
to modify the frame range click on the geometry and go to the channels editor, where you can see the fontCache change the 'start frame' to change where the animation starts, and you can change the scale to change the speed.
when exporting you have to modify to frame range and choose the appropriate frame range.
managing more than one font file in maya:
you have to rename each fbx file and font geometry once it is imported.
to modify the frame range click on the geometry and go to the channels editor, where you can see the fontCache change the 'start frame' to change where the animation starts, and you can change the scale to change the speed.
Monday, 21 February 2011
lighting tests
1 point lights with noise for fire
2 image based lighting
3 speckled area light
4 speckled area light and spotlight for extra shadows
Sunday, 20 February 2011
Saturday, 19 February 2011
Friday, 18 February 2011
Thursday, 17 February 2011
Monday, 14 February 2011
Thursday, 10 February 2011
Wednesday, 9 February 2011
Tuesday, 8 February 2011
Tuesday, 1 February 2011
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