Tuesday, 22 February 2011

font- houdini to maya

Exporting:

when exporting you have to modify to frame range and choose the appropriate frame range.

managing more than one font file in maya:


you have to rename each fbx file and font geometry once it is imported.
to modify the frame range click on the geometry and go to the channels editor, where you can see the fontCache change the 'start frame' to change where the animation starts, and you can change the scale to change the speed.

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