I was trying out the best way to creat some large rocks to place in the forrest.
I used the zbrush decimation master :
The first image is 1.3? million poly, the second is 6k and the third is 1.5k
(i also have a 3k version)
You can render these in maya, and with the mental ray approximation editor have them subdivided during rendering, which makes them look pretty close to the 1.3millon version.
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